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Charged Burst (w Smuggler’s Luck if no … Gunslinger, Sharpshooter, Saboteur or Dirty fighting? : r/swtor Quick Draw (when target is below 30% hp) SWTOR Gunslinger Sharpshooter PvE Guide – GuideScroll
Laze Target or Smuggler’s Luck now has 2 charges and its duration is doubled. To start playing Sharpshooter, you will need to first create a Gunslinger character, which can be played by Troopers, Bounty Hunters, Smugglers or Imperial … Sharpshooter Gunslinger 5.x DPS SWTOR Class Guide Sharpshooter Gunslinger Basics Guide – Swtorista
Each discipline has 8 choices where they pick 1 of 3 options. Utility points are gone! Instead, there is a new system called the Ability Tree. We would recommend you take Bait and Switch as it can be used to evade enemies in close quarters fight and gain the upper hand.If you are looking for smuggler utilities sharpshooter, please check our official links below: SWTOR 7.0 Sharpshooter Gunslinger PvE Guide and Best … You can pick the one you like from the remaining 3 abilities. Lay Low and Holed Up are must-have abilities.
Bait and Switch – Heals you, dodge extends for 2 more seconds. Shield Reserve – Immune to pulls and knockback, heals you if you are under Scrambling Field and gives you damage reduction proportional to enemies influenced by it. Opportunity Knocks – Increase Armor penetration for all targets affected by Diversion. Holed Up – Reduce damage taken from AoE attacks by 60% with Hunker Down active. Lay Low – Reduce cooldown of Hunker Down and Pulse Detonator has an even increased knockback. Pandemonium is a great addition to mobility as well. Pandemonium – Using Pulse Detonator activates Dirty Blast and increases your chance to resist Force/Tech damage by 20% for 5 seconds.ĭefinitely go with Reset Engagement for the speed boost, and use Hold Your Ground to make your abilities more readily available for all situations. You also get 20% increase in ranged Defense immediately after exiting cover. Hold Your Ground – Reduce the cooldown of your Pulse Detonator and Defense Screen by a total of 5 seconds and that of your Stun Breaker by 30 seconds. SWTOR GUNSLINGER SHARPSHOOTER 5.0 GUIDE SERIES
You can use this without having to perform a series of actions, thus making it much more reliable than Heads Up.
Reset Engagement – An alternative speedboost to Heads Up, you gain a 75% speedboost after Surrender. Can be used to greatly improve mobility, allowing you to reposition on the battlefield effectively. Heads Up – Gain a speedboost once Hunker Down finishes or when you leave cover with Hunker Down active. We would personally recommend you use Cool Under Pressure as that extra tiny bit of health can certainly accumulate to something useful towards the end and give you that slight bit of advantage in firefights. Cool Under Pressure – Heal 2% HP every 3 seconds.īallistic Dampers is a must have, select Hot Pursuit as your second ability from Skillful and choose between either Snap Shot or Cool Under Pressure. Snap Shot – Pair this up with Hot Pursuit, and you can cast a Dirty Blast instantly after moving into cover. Hot Pursuit – Able to cast 4 Dirty Blasts moving out of cover. Time your attacks keeping the cooldown in mind and you will have great survivability in the battlefield. Ballistic Dampers – Three charges of dampers and each charge reduces incoming damage by 30% with a cooldown of 1.5 seconds.